Stylised and Realistic Game Levels
The aim of this study was to determine if there is a preferred visual graphics for games. In order to accomplish this, the combination of both photogrammetry and laser scanning was implemented to create both a realistic and stylised game environment.
The photogrammetry models were then taken into Reality Capture and Mesh Mixer for clean-up and optimisation before being placed in Unreal Engine 5 with nanite.
These two levels were then compared to see the contrast that is evident when viewing different visual styles and the graphical impact style can have on a player. This was in hope of discovering the difference (if any) in immersion and therefore the enjoyment between realistic games and stylised.
Realistic Graveyard
Realistic Graveyard Renders in Unreal Engine

Realistic Arch and Wagon

Realistic Wagon and Cathedral

Realistic Wagon and Cathedral

Realistic Gravestones

Realistic Cathedral

Realistic Gravestones
Stylised Graveyard
Using Photoshop to alter the photogrammetry textures and once in Unreal a stylised post process was added to heighten the stylisation.

Stylised Arch and Wagon

Stylised Wagon and Cathedral

Stylised Wagon and Cathedral

Stylised Gravestones

Stylised Cathedral

Stylised Gravestones
Realistic and Stylised Graveyard Playthrough
Stylised Shader made in Unreal Engine 5 & Photoshop style tests
(Shade made using tutorials)

Shader Nodes Page 1

Shader Nodes Page 2

Graveyard Stylisation Tests
Photogrammetry Optimisation
Modelled in Reality Capture and optimised and refined in Mesh Mixer
Reality Capture Wire Frame High Poly
Mesh Mixer Optimised Wire Frame Low Poly

Optimised Textured Model
Reality Capture Wire Frame High Poly

Mesh Mixer Optimised Wire Frame Low Poly

Mesh Mixer Optimised Wire Frame Low Poly
Realistic and Stylised Graveyard Walkthrough